Archive for the 'QuakeWars' Category

Small QuakeWars Client Update Coming!

Monday, July 2nd, 2007
Skirmish - Clueless
Skirmish
Clueless

Sounds like they are trying to accommodate some of the changes for bugs/errors that have made it a disappointing game so far:

The Public Beta client build was made several weeks ago and since then, there have been over 1000 changes made to the game in source code and art assets, with significant improvements to game mechanics, maps, user interface, hit prediction and detection, and audio, just to name a few areas. Some of these aren?¢‚Ǩ‚Ñ¢t quite ready for prime time yet, but we?¢‚Ǩ‚Ñ¢re hoping to bring you a major update later in the Public Beta process.

In the meantime, we?¢‚Ǩ‚Ñ¢re getting ready to roll out a smaller update to test a feature of Enemy Territory: QUAKE Wars that we haven?¢‚Ǩ‚Ñ¢t really talked about much: the in-game auto updater. When the update is released, you will be able to simply start up the game and it will automatically query the update server and grab the necessary files. This update is scheduled to go out next week and there?¢‚Ǩ‚Ñ¢ll be an announcement on this site as soon as it hits the tubes of the internet, so keep an eye out for that.

Coming in this new release:

Bots, Bots, Bots

The most significant addition is that the bots are now activated.

Improved Prediction

One of the most talked about items on the beta forums is that aiming is quite difficult at times due to the way player and latency prediction are handled in this particular revision of the beta. You?¢‚Ǩ‚Ñ¢re seeing this because our antilag features haven?¢‚Ǩ‚Ñ¢t been added to the public beta yet…

Server Browser Fixes

We?¢‚Ǩ‚Ñ¢ve got two pretty significant server browser fixes in this update…

Server Memory Leaks

We?¢‚Ǩ‚Ñ¢ve plugged a number of memory leaks in the server code

Hopefully this will mean that the game might develop into something that can hold us over until we get something with more realism to it. That’s been one of my biggest dissappointments – the ‘clunkiness’ of the vehicles and overall structural models within the game. It’s too ‘Unreal Tournament’ in many ways.

Check out the full article [ HERE ]


UPDATED: What do you guys think of this?

Sunday, May 20th, 2007
Skirmish - Clueless
Skirmish
Clueless

[UPDATED] WooooHoooo! I actually WON! Can you believe it!??!?!! I was totally floored when I saw my name on the winners list for this. I still am. Can’t wait to see that shiny new Nvidia 8800GTS at my door! Many many thanks to everyone who took the time to go vote for me! I’ll definitely have some stuff for sale once I get this card, so I’ll post that soon… Going to upgrade to better suit the 8800 architecture…

[ CONTEST RESULTS ]

EVGA Nvidia 8800GTS

They’re running a contest to win one of three Nvidia 8800 cards, asking for people to come up with desktop images for Quakewars… Here was an idea I had, put together from numerous screenshots, etc. that I found, plus the ETQW fan pack. This compiled image doesn’t exist… I made it from different images, and the background image of the scorched road/valley scene.

Here’s the contest site: SITE

Go throw some votes my way if you can… I’d love to snag an 8800…

ETQW desktop idea