
JOOOOOOOOOO
Pwner Poser
Any suggestions for map rotation? Put’em here. Let’s chat it up!
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on Sunday, June 1st, 2008 at 12:25 am and is filed under Announcements.
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Ok, I have a couple of suggestions:
1. lets reduce the quantity on rotation noone likes having 30maps to rotate though you never see them all in a sitting.
2. people go to servers where they know the maps (look at us, we go to 24/7 Hardcore servers…and we pick the game type if possible) As such, we should try to keep the rotation simple and reduce change just so people get to know what we play on our server (we can always temporarily add one or just change servers for something dif.)
3. some maps we can all agree are less fun or some less of us like, we might as well start reducing our mapload there.
4. some maps are better on certain game types and suck on other game types.
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Ok, rotation suggestion with all that in mind:
1. Ambush – Sabotage (fun two sided action, many ways around)
2. Backlot – S&D (open map, good for sneaking and gunning)
3. Crash – Domination (tight map, easier to control 2 points)
4. Strike – Sabotage (very open map, several ways around)
5. Crossfire – S&D (clear attack and defend positions)
6. Overgrown – Domination (very open, easy to watch 2 points though)
7. Showdown – Sabotage (intense tight map, several way around)
8. District – S&D (good attack and defend map)
9. Pipeline – Domination (can watch 2 points, open map)
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You will notice:
1. it goes Sab, S&D, Dom…
2. one map will always be one type of gameplay (i know i know, the reason is to reduce overall rotation items mainly)
3. we can always put on a custom map every now and then when we play
4. we could also add another set of 3 maps making the total 12 (i suggest pipeline s&d, vacant s&d, ambush s&d)
5. I realize team deathmatch is in there, and even though I’ll admit its not my fave I did have it included initially. I removed it because people who come for hardcore servers tend to like more tactical play *shrug* just my opinion.
6. I actually look at suggested game types a little for maps to get an idea and they make sense (even though there were other suggestions, some we know just dont fit with a map).
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I have removed:
Wetwork, Shipment, Bog, Countdown, Bloc, Downpour
Vacant is not in, i like it, but i kept it at 9 maps, although S&D is fun on it, or pistol fights
Several people voice dislike for these boards, and even though we dont all agree, I think its important that as much as possible we keep maps that most of us if not all like.
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I know this is a little wordy, I did put alot of thought into this, I think we could have alot of fun on those maps and they are good squad map/game types.
Keep in mind we could always add in a random map on the fly or change things in the future, not to mention just tweak it.
What do you all think?
I.
i find the list of 9 maps and their respective game types to be very good
i would personally enjoy seeing Downpour and Vacant in there, ideally in S&D
Just thought of something else:
We can come up with another several sets of 3 maps…. (sab, s&d, dom)…
Once we have about 5 sets of 3 maps (or 15 total map/gametypes) we can setup a rotation of 6 maps chosen among those 15.
Every month we can then just change the 2 sets of 3 maps to make a whole new rotation.
im happy no headquarters
Ok ol wise one, your ratation is set. As I am working with the server files it is becoming easy for me. I am creating files that I will store and can change on the fly. Also I have found a way that makes it easy to track donatoins. For now I will keep it confidential until we agree on how to proceed. Happy Killing