For those interested: ETQW Public Beta 2 Release Soon!
Although I believe the nails are already in the coffin, I will probably download this BETA2 to check it out, especially with a new map, just for something different…
Here are the highlights:

The new Valley map
The GDF need to destroy a Strogg Prionite Contaminator that’s poisoning a reservoir (the Strogg are attempting to render the local population defenseless to Stroggification). Our Level Design Team has been polishing Valley like crazy, plus it’s larger than Sewer, and features four additional GDF vehicles (the Anansi Attack ‘Copter, Bumblebee Transport Chopper, the Platypus Assault Boat, and the Mobile Command Post) and improved visuals over Sewer. We’re confident you’re going to have fun on this map!
Balancing, Refinements and Bugs
The whole team has worked on thousands of bug fixes, refinements, and balancing improvements in this build that couldn’t be applied as a simple patch to Beta 1. This covers most weapons, items, tools, vehicles, deployables, and the user interface, including fixes for uncapped frame-rates, improved server administration functions, interaction with objectives, better weapon spread modifiers, vehicle firing rates, better sniper scopes, more consistency between weapons and their UI components, better fire support, improved deployables, and smaller tweaks like time-stamping for messages from friends, and tweaked special effects.
Improved Bots
eehh… whatever.
Improved Prediction and Player Physics
Our Physics Programmer Tristan ‘Fearog’ Williams has developed the new Anti-Lag feature, so we’re finally nearing the point where the goal of ‘what you shoot is what you hit’ will be realized, despite a player perhaps being on a higher latency connection. There are improvements to the collision system, player knock-back, player speed, hitting targets that are jumping, interacting with the world while going prone ?¢‚Ǩ‚Äú it’s a big list.
Improved Vehicle Physics and Controls
Tristan has been working hard on this stuff too, with the Husky Quad Bike, Armadillo Truck, and Trojan Amphibious Personnel Carrier in particular feeling much more dynamic (as a test of this, power-sliding now works properly). It’s easier to aim as a Gunner when in vehicles now too.
Improved Interface
ehhhh……
Improved Audio
Lots of attention has been given to the GDF handheld weapons in particular, but improvements across the board have been made based on your feedback.Improved Game Performance
Improved Game Performance
Beta 2 comes with a slew of performance optimisations and tweaks. There are also several new menu options allowing you to tweak the visuals of the game even further. Compared to Beta 1, we’ve seen performance increase as much as 30% – we’re keen to get all the feedback we can in this area, so please keep your performance reports coming.
PunkBuster
?Ǭ†:neutral:?Ǭ†?Ǭ†
You can check the rest of the headlines [ HERE ]

Hahahahhaa… I already had my turn, and people are probably sick of hearing me b@tch and moan about the game. Only good thing I will probably see from ETQW is my contest winnings. (Yes Ivan.. another chance to brag about my new video card…
)
I just want the money F@CK EVERYTHING ELSE